Project

General

Profile

Activity

From 2021-07-14 to 2021-08-12

2021-08-04

15:20 Feature #63 (Closed): Implement the Blender level export system
Fredrick Amnehagen

2021-08-03

20:42 Feature #93 (Closed): Compile references for the detailed game world entities
Fredrick Amnehagen
20:42 Feature #84 (Closed): Create a restaurant chairs and tables entites
Fredrick Amnehagen
20:41 Feature #83 (Closed): Create a fence entity
Fredrick Amnehagen
16:31 Feature #83 (In Progress): Create a fence entity
Fredrick Amnehagen
11:35 Feature #101 (Closed): Distribute public test
Fredrick Amnehagen
11:32 Feature #100 (Closed): Prepare vertical slice for public testing
Prepped and ready. Although it is multiplayer instead of AI to save time. Fredrick Amnehagen
11:31 Feature #103 (Closed): Create public test installer
Test installer created and uploader. The only difference is that it opens a browser with the survay after installation. Fredrick Amnehagen
09:46 Feature #99 (Closed): Form a test group
Fredrick Amnehagen

2021-07-30

18:35 Feature #79 (Closed): Create static entities
Fredrick Amnehagen
18:32 Feature #79 (Resolved): Create static entities
Fredrick Amnehagen
18:35 Feature #32 (Closed): Create content for Youtube channel
Fredrick Amnehagen
18:35 Feature #26 (Closed): Discuss on Twitter
Fredrick Amnehagen
18:35 Feature #22 (Closed): Create and publish content on Twitter
Fredrick Amnehagen
18:35 Feature #16 (Closed): Discussion in the Discord server
Fredrick Amnehagen
18:35 Feature #12 (Closed): Administration of Discord server
Fredrick Amnehagen
18:35 Feature #8 (Closed): Publish announcements on Discord server
Fredrick Amnehagen
18:34 Feature #73 (Closed): Implement game systems
Fredrick Amnehagen
18:34 Feature #72 (Closed): Implement game systems
Fredrick Amnehagen
18:34 Feature #68 (Closed): Implement engine code changes
Fredrick Amnehagen
18:34 Feature #67 (Closed): Implement engine code changes
Fredrick Amnehagen
18:34 Feature #85 (Closed): Create a pile of papers entity
Fredrick Amnehagen
18:33 Feature #99 (To do): Form a test group
Fredrick Amnehagen
18:33 Feature #99 (Closed): Form a test group
Fredrick Amnehagen
18:33 Feature #90 (Closed): Create a garbage container entity
Fredrick Amnehagen
18:33 Feature #89 (Closed): Create a park bench entity
Fredrick Amnehagen
18:33 Feature #87 (Closed): Create a street light entity
Fredrick Amnehagen
18:33 Feature #88 (Closed): Create a trash can entity
Fredrick Amnehagen
18:33 Feature #86 (Closed): Create a tree entity
Fredrick Amnehagen
18:33 Feature #81 (Closed): Create the buildings
Fredrick Amnehagen
18:32 Feature #80 (Closed): Create the road
Fredrick Amnehagen
18:31 Feature #45 (Closed): Youtube channel administration
Fredrick Amnehagen
18:30 Feature #41 (Closed): Publish content on Youtube channel
Fredrick Amnehagen
17:40 Feature #41 (In Progress): Publish content on Youtube channel
Fredrick Amnehagen
15:50 Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel
Fredrick Amnehagen
10:45 Feature #37 (In Progress): Plan, edit, voice over and render content for Youtube channel
Fredrick Amnehagen

2021-07-29

14:14 Feature #115 (To do): Create an end game state
Create an end game state.
- Make the entities that fall over the edge, remove themselves.
- Make the game periodi...
Fredrick Amnehagen
14:11 Feature #54 (Closed): Create a game world
Fredrick Amnehagen
09:39 Feature #112 (Closed): 2nd player controllable hovercraft
Fredrick Amnehagen
07:59 Feature #112 (Closed): 2nd player controllable hovercraft
Since the gamejam is nearing its deadline. Skip all proper physics and make the world a concave circle floating in th... Fredrick Amnehagen
09:37 Feature #114 (Closed): Add a second player controlled hovercraft
Fredrick Amnehagen
09:36 Feature #114 (Closed): Add a second player controlled hovercraft
In a versus match there should be 2 parties.
Add a second player controller hovercraft.
Tweak the physics and cont...
Fredrick Amnehagen
09:33 Feature #113 (Closed): Implement an empty concave world
Fredrick Amnehagen
08:00 Feature #113 (Closed): Implement an empty concave world
In blender, create a concave world. Like a lens. Then export and test in the game. Fredrick Amnehagen

2021-07-27

16:33 Feature #111 (In Progress): Bullet debug rendering
Fredrick Amnehagen
16:33 Feature #111 (In Progress): Bullet debug rendering
As a developer and tester I need to see what is happening behind the scenes in the physics world while fiddling with ... Fredrick Amnehagen
16:31 Bug #110 (To do): Player hovercraft is bouncing on flat surfaces and sometimes falls through terrain
There is a bug where the hovercraft cannot be pushed cleanly across a flat surface made out of a mesh. Sometimes the ... Fredrick Amnehagen
16:28 Feature #109 (Closed): Implement static collision meshes
Fredrick Amnehagen
09:54 Feature #92 (Closed): Compile references for the detailed game world entities
Fredrick Amnehagen
09:53 Feature #56 (Closed): Prepare 3D-sketch for export
Fredrick Amnehagen
09:53 Feature #43 (Closed): Youtube channel administration
Fredrick Amnehagen
09:52 Feature #39 (Closed): Publish content on Youtube channel
Fredrick Amnehagen
09:51 Feature #35 (Closed): Plan, edit, voice over and render content for Youtube channel
Fredrick Amnehagen
09:50 Feature #31 (Closed): Create content for Youtube channel
Fredrick Amnehagen
09:49 Feature #25 (Closed): Discuss on Twitter
Fredrick Amnehagen
09:49 Feature #21 (Closed): Create and publish content on Twitter
Fredrick Amnehagen
09:48 Feature #11 (Closed): Administration of Discord server
Fredrick Amnehagen
09:48 Feature #7 (Closed): Publish announcements on Discord server
Fredrick Amnehagen

2021-07-24

22:33 Feature #72: Implement game systems
Check these for triangle mesh in bullet:
- https://www.programmersought.com/article/40163714277/
- https://www.re...
Fredrick Amnehagen
22:31 Feature #72 (In Progress): Implement game systems
Fredrick Amnehagen
09:23 Feature #109 (In Progress): Implement static collision meshes
Fredrick Amnehagen
09:17 Feature #109 (Closed): Implement static collision meshes
The engine needs support for static collision meshes.
Find out what changes are necessary and implement them.
Fredrick Amnehagen

2021-07-23

18:21 Feature #66 (Closed): Create project in Git and IDE
Fredrick Amnehagen
18:18 Feature #58 (Closed): System Architecture
Fredrick Amnehagen
18:17 Feature #58 (Resolved): System Architecture
Fredrick Amnehagen
18:18 Feature #60 (Closed): Plan game systems
Fredrick Amnehagen
18:17 Feature #59 (Closed): Plan engine changes
Fredrick Amnehagen
13:43 Feature #55 (Closed): Create a rough 3D-sketch
Fredrick Amnehagen
13:43 Feature #55 (In Progress): Create a rough 3D-sketch
Fredrick Amnehagen

2021-07-22

22:48 Feature #15 (Closed): Discussion in the Discord server
Fredrick Amnehagen

2021-07-20

15:05 Feature #62 (Closed): Plan and design the Blender export system
Fredrick Amnehagen
14:43 Feature #51 (Closed): Level design
Fredrick Amnehagen
14:42 Feature #53 (Closed): Level draft
Fredrick Amnehagen
14:19 Feature #52 (Closed): References and Moodboard for level design
Moodboard is up on google drive. Anyone can comment! :)
https://docs.google.com/presentation/d/10YDkhmtzwg2EIv1Pdjz8...
Fredrick Amnehagen
09:26 Feature #52 (In Progress): References and Moodboard for level design
Fredrick Amnehagen
11:49 Feature #108 (To do): Hovercraft concept art
The game needs 2 placeholder models while using the simplified game physics implementation. Since the first version o... Fredrick Amnehagen

2021-07-19

14:50 Bug #107 (Closed): Broken packages in la-devel-01
Fredrick Amnehagen
10:40 Bug #107: Broken packages in la-devel-01
I will try to build the dependencies manually first. 1 hour of time will be put into that and then I'll make a decisi... Fredrick Amnehagen
10:39 Bug #107: Broken packages in la-devel-01
Contemplating a remote build process or a virtual one.
Using either one of my servers with a GPU or a docker contai...
Fredrick Amnehagen
10:37 Bug #107 (Closed): Broken packages in la-devel-01
The development machine needs to have libsdl2-dev installed, but everytime the install command is run it returns with... Fredrick Amnehagen
09:32 Feature #66: Create project in Git and IDE
Next up, resolving a dependency issue in the development machine's libraries. Fredrick Amnehagen

2021-07-18

10:04 Feature #66 (In Progress): Create project in Git and IDE
Fredrick Amnehagen
10:02 Feature #31 (In Progress): Create content for Youtube channel
Fredrick Amnehagen

2021-07-17

22:43 Feature #62: Plan and design the Blender export system
Next up is to look at the blender exporter and plan necessary changes to the exporter as well as decide upon how to s... Fredrick Amnehagen
22:41 Feature #62 (In Progress): Plan and design the Blender export system
Popo Escape - Export-Import systems
https://docs.google.com/document/d/1DmDlAfKL8W4qAT_Wc-xFF2Ckin5x0pr-Xg21u8mMAw8/...
Fredrick Amnehagen
20:14 Feature #48 (Closed): Actions and Feedback as well as Visualization
https://docs.google.com/document/d/19AcHz8q6iTr9N86HdVZMRwo0lQQ5MtcL6YhowQ8XQlc/edit# Fredrick Amnehagen
18:25 Feature #48 (In Progress): Actions and Feedback as well as Visualization
Fredrick Amnehagen
16:42 Feature #105 (Closed): Join a gamejam
Now to be submitted to the [One Game a Month #2 Gamejam on itch.io](https://itch.io/jam/one-game-a-month-2). Fredrick Amnehagen
16:39 Feature #105 (In Progress): Join a gamejam
Fredrick Amnehagen

2021-07-15

08:42 Feature #78 (Closed): Compile references for 3D environment
Fredrick Amnehagen
08:42 Feature #78 (Resolved): Compile references for 3D environment
Fredrick Amnehagen
08:42 Feature #78 (In Progress): Compile references for 3D environment
Fredrick Amnehagen

2021-07-14

22:54 Feature #20 (Closed): Setup the Twitter account
Fredrick Amnehagen
22:54 Feature #20 (Resolved): Setup the Twitter account
Fredrick Amnehagen
 

Also available in: Atom