Feature #108
Hovercraft concept art
Description
The game needs 2 placeholder models while using the simplified game physics implementation. Since the first version of the physics implementation is more like pushing a block of butter on a hot plate instead of dragging a vehicle in the curved direction the wheels are turning.
In reality this is more like a hovercraft, gliding across any surface.
I want a somewhat cartoony feel, like the Diddy Kong Racing game for Nintendo 64. I cannot use their design, for copyright reasons.
For references of real vehicles please skim this video of a real video of a personal hovercraft sliding across concrete and grass.
The came is basically a cat and mouse game, a police car is chasing another car inside a small city environment.
What the project needs is¶
- A piece of concept art as
- a grid of 2 columns and 2 rows, (4 sketches),
- where the first column is one design of the mouse/vehicle, and the second one is an alternative version.
- The first row are the 2 different vehicle designs.
- The second row is the cat/police version of the designs.
- The drivers don’t need to be animals, they can be people or aliens. They are just placeholders. So for the driver, a rough outline is good enough.
History
Updated by Fredrick Amnehagen almost 4 years ago
- Target version changed from Backlog to Sprint 2 - First glimpse
Updated by Jonathan Bernal almost 4 years ago
- % Done changed from 0 to 90
- Target version changed from Sprint 2 - First glimpse to Backlog