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Feature #124

Feature #123: ecos entity exporter function

Implement ecos entity exporter

Added by Fredrick Amnehagen almost 4 years ago. Updated over 3 years ago.

Status:
Closed
Priority:
Normal
Category:
Development
Target version:
Start date:
2021-08-10
Due date:
2021-08-11
% Done:

100%

Estimated time:
6:00 h
Spent time:

Description

Only available when the file has been initialized as an entity, and not a world.

In the panel the user may connect

  • a mesh as the ecos mesh,
  • a material which only captures the texture, and
  • a mesh as the collision mesh.

This will then be exported into the new becos 2.0.1 format.

History

#1

Updated by Fredrick Amnehagen almost 4 years ago

  • Start date changed from 2021-08-04 to 2021-08-10
#2

Updated by Fredrick Amnehagen almost 4 years ago

  • Estimated time changed from 4:00 h to 6:00 h
#4

Updated by Fredrick Amnehagen over 3 years ago

  • Status changed from To do to In Progress

Updated by Fredrick Amnehagen over 3 years ago

  • % Done changed from 0 to 90

Implemented entity exporter.

  • started breaking out features into separate files. Refactoring needed.
  • implemented becos entity exporter.
  • implemented lots of related functionality.
  • updated bcos data format specification to version 3.0.0
#6

Updated by Fredrick Amnehagen over 3 years ago

  • % Done changed from 90 to 100
#7

Updated by Fredrick Amnehagen over 3 years ago

  • Status changed from In Progress to Closed

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