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From 2021-07-28 to 2021-08-26

2021-08-04

15:20 Feature #63 (Closed): Implement the Blender level export system
Fredrick Amnehagen

2021-08-03

20:42 Feature #93 (Closed): Compile references for the detailed game world entities
Fredrick Amnehagen
20:42 Feature #84 (Closed): Create a restaurant chairs and tables entites
Fredrick Amnehagen
20:41 Feature #83 (Closed): Create a fence entity
Fredrick Amnehagen
16:31 Feature #83 (In Progress): Create a fence entity
Fredrick Amnehagen
11:35 Feature #101 (Closed): Distribute public test
Fredrick Amnehagen
11:32 Feature #100 (Closed): Prepare vertical slice for public testing
Prepped and ready. Although it is multiplayer instead of AI to save time. Fredrick Amnehagen
11:31 Feature #103 (Closed): Create public test installer
Test installer created and uploader. The only difference is that it opens a browser with the survay after installation. Fredrick Amnehagen
09:46 Feature #99 (Closed): Form a test group
Fredrick Amnehagen

2021-07-30

18:35 Feature #79 (Closed): Create static entities
Fredrick Amnehagen
18:32 Feature #79 (Resolved): Create static entities
Fredrick Amnehagen
18:35 Feature #32 (Closed): Create content for Youtube channel
Fredrick Amnehagen
18:35 Feature #26 (Closed): Discuss on Twitter
Fredrick Amnehagen
18:35 Feature #22 (Closed): Create and publish content on Twitter
Fredrick Amnehagen
18:35 Feature #16 (Closed): Discussion in the Discord server
Fredrick Amnehagen
18:35 Feature #12 (Closed): Administration of Discord server
Fredrick Amnehagen
18:35 Feature #8 (Closed): Publish announcements on Discord server
Fredrick Amnehagen
18:34 Feature #73 (Closed): Implement game systems
Fredrick Amnehagen
18:34 Feature #72 (Closed): Implement game systems
Fredrick Amnehagen
18:34 Feature #68 (Closed): Implement engine code changes
Fredrick Amnehagen
18:34 Feature #67 (Closed): Implement engine code changes
Fredrick Amnehagen
18:34 Feature #85 (Closed): Create a pile of papers entity
Fredrick Amnehagen
18:33 Feature #99 (To do): Form a test group
Fredrick Amnehagen
18:33 Feature #99 (Closed): Form a test group
Fredrick Amnehagen
18:33 Feature #90 (Closed): Create a garbage container entity
Fredrick Amnehagen
18:33 Feature #89 (Closed): Create a park bench entity
Fredrick Amnehagen
18:33 Feature #87 (Closed): Create a street light entity
Fredrick Amnehagen
18:33 Feature #88 (Closed): Create a trash can entity
Fredrick Amnehagen
18:33 Feature #86 (Closed): Create a tree entity
Fredrick Amnehagen
18:33 Feature #81 (Closed): Create the buildings
Fredrick Amnehagen
18:32 Feature #80 (Closed): Create the road
Fredrick Amnehagen
18:31 Feature #45 (Closed): Youtube channel administration
Fredrick Amnehagen
18:30 Feature #41 (Closed): Publish content on Youtube channel
Fredrick Amnehagen
17:40 Feature #41 (In Progress): Publish content on Youtube channel
Fredrick Amnehagen
15:50 Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel
Fredrick Amnehagen
10:45 Feature #37 (In Progress): Plan, edit, voice over and render content for Youtube channel
Fredrick Amnehagen

2021-07-29

14:14 Feature #115 (To do): Create an end game state
Create an end game state.
- Make the entities that fall over the edge, remove themselves.
- Make the game periodi...
Fredrick Amnehagen
14:11 Feature #54 (Closed): Create a game world
Fredrick Amnehagen
09:39 Feature #112 (Closed): 2nd player controllable hovercraft
Fredrick Amnehagen
07:59 Feature #112 (Closed): 2nd player controllable hovercraft
Since the gamejam is nearing its deadline. Skip all proper physics and make the world a concave circle floating in th... Fredrick Amnehagen
09:37 Feature #114 (Closed): Add a second player controlled hovercraft
Fredrick Amnehagen
09:36 Feature #114 (Closed): Add a second player controlled hovercraft
In a versus match there should be 2 parties.
Add a second player controller hovercraft.
Tweak the physics and cont...
Fredrick Amnehagen
09:33 Feature #113 (Closed): Implement an empty concave world
Fredrick Amnehagen
08:00 Feature #113 (Closed): Implement an empty concave world
In blender, create a concave world. Like a lens. Then export and test in the game. Fredrick Amnehagen
 

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