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From 2021-07-25 to 2021-08-23

2021-08-03

20:42 2:00 hours (Feature #84 (Closed): Create a restaurant chairs and tables entites)
Prepped the asset, created the entity, uv-map and textures. And added some other entities. Fredrick Amnehagen
20:41 1:00 hour (Feature #83 (Closed): Create a fence entity)
Created the fence entity, and some others. Fredrick Amnehagen
11:35 0:30 hour (Feature #101 (Closed): Distribute public test)
Distributed test on project discord, other discord servers and via personal messages to specific testers. Fredrick Amnehagen
11:32 4:00 hours (Feature #100 (Closed): Prepare vertical slice for public testing)
Prepped and ready. Although it is multiplayer instead of AI to save time. Fredrick Amnehagen
11:31 1:00 hour (Feature #103 (Closed): Create public test installer)
Test installer created and uploader. The only difference is that it opens a browser with the survay after installation. Fredrick Amnehagen
09:46 0:15 hour (Feature #99 (Closed): Form a test group)
Due to time contraints, there will only be 2 people testing officially. Fredrick Amnehagen

2021-07-30

20:41 0:20 hour (Feature #84 (Closed): Create a restaurant chairs and tables entites)
chair - needs texture Jonathan Bernal
20:21 0:10 hour (Feature #84 (Closed): Create a restaurant chairs and tables entites)
table - needs texture Jonathan Bernal
20:10 0:25 hour (Feature #83 (Closed): Create a fence entity)
Crated a mesh. Jonathan Bernal
20:09 0:25 hour (Feature #83 (Closed): Create a fence entity)
Created a mesh. Jonathan Bernal
18:39 2:00 hours (Feature #111 (In Progress): Bullet debug rendering)
Troubleshooting and fixing tiny issues one by one. Putting this aside for now, it will be finished at a later date. Fredrick Amnehagen
18:31 0:10 hour (Feature #45 (Closed): Youtube channel administration)
No business to handle here. Fredrick Amnehagen
18:30 0:15 hour (Feature #41 (Closed): Publish content on Youtube channel)
Repackaged installed with new textures, then uploaded it to nextcloud release directory. Fredrick Amnehagen
18:29 0:45 hour (Feature #41 (Closed): Publish content on Youtube channel)
Uploaded video to youtube and posted on twitter and Discord. Fredrick Amnehagen
15:50 1:00 hour (Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel)
Also updated the game textures. Fredrick Amnehagen
15:50 2:30 hours (Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel)
Made the video, as the subject line says. Fredrick Amnehagen
15:11 0:10 hour (Feature #86 (Closed): Create a tree entity)
needs texture Jonathan Bernal

2021-07-29

23:48 0:20 hour (Feature #87 (Closed): Create a street light entity)
needs texture Jonathan Bernal
14:10 0:45 hour (Feature #22 (Closed): Create and publish content on Twitter)
Wrote and scheduled twitter posts during development. Fredrick Amnehagen
10:30 0:40 hour (Feature #89 (Closed): Create a park bench entity)
needs texture Jonathan Bernal
09:37 1:30 hour (Feature #114 (Closed): Add a second player controlled hovercraft)
Implemented the 2nd hovercraft and made it playable. Also moved the camera and turned it into a static camera. Fredrick Amnehagen
09:33 0:15 hour (Feature #113 (Closed): Implement an empty concave world)
Implementing the concave world into the game. Fredrick Amnehagen
08:01 0:20 hour (Feature #113 (Closed): Implement an empty concave world)
Created and exported. Fredrick Amnehagen

2021-07-28

21:52 6:00 hours (Feature #111 (In Progress): Bullet debug rendering)
Planning, designing, implementing and troubleshooting. Almost done. Fredrick Amnehagen
18:17 0:15 hour (Feature #88 (Closed): Create a trash can entity)
needs texture Jonathan Bernal
17:57 0:20 hour (Feature #90 (Closed): Create a garbage container entity)
needs texture Jonathan Bernal
17:15 0:40 hour (Feature #108 (To do): Hovercraft concept art)
needs texture Jonathan Bernal

2021-07-27

16:28 1:00 hour (Feature #109 (Closed): Implement static collision meshes)
Troubleshooting issues with falling through geometry. Not fixed, adding a bug-issue to redmine now. Fredrick Amnehagen
13:07 1:30 hour (Feature #109 (Closed): Implement static collision meshes)
Implementing static colliders, as another code-path inside the same class instead of splitting the class into a paren... Fredrick Amnehagen
09:54 0:10 hour (Feature #92 (Closed): Compile references for the detailed game world entities)
Some collected, but ultimately skipped. Fredrick Amnehagen
09:54 0:15 hour (Feature #56 (Closed): Prepare 3D-sketch for export)
Skipped the proper export. The city is now one single mesh. Fredrick Amnehagen
09:53 0:10 hour (Feature #43 (Closed): Youtube channel administration)
No comments and very few views. Need more traffic. Should read some materials on youtube marketing. Fredrick Amnehagen
09:52 0:15 hour (Feature #39 (Closed): Publish content on Youtube channel)
Uploaded to youtube and notified discord and twitter Fredrick Amnehagen
09:52 2:30 hours (Feature #35 (Closed): Plan, edit, voice over and render content for Youtube channel)
Plan, write, plan visuals, install and configure kdenlive, create project in kdenlive, edit and render. Then also upl... Fredrick Amnehagen
09:50 1:30 hour (Feature #31 (Closed): Create content for Youtube channel)
Taking screenshots, prepping the game for recording. Building OBS from source and installing peek for recording and c... Fredrick Amnehagen
09:49 1:00 hour (Feature #25 (Closed): Discuss on Twitter)
Fredrick Amnehagen
09:49 2:00 hours (Feature #21 (Closed): Create and publish content on Twitter)
Fredrick Amnehagen
09:48 1:00 hour (Feature #11 (Closed): Administration of Discord server)
Fredrick Amnehagen
09:48 1:00 hour (Feature #7 (Closed): Publish announcements on Discord server)
Fredrick Amnehagen
 

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