Activity
From 2021-07-25 to 2021-08-23
2021-08-03
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20:42 2:00 hours (Feature #84 (Closed): Create a restaurant chairs and tables entites)
- Prepped the asset, created the entity, uv-map and textures. And added some other entities.
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20:41 1:00 hour (Feature #83 (Closed): Create a fence entity)
- Created the fence entity, and some others.
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11:35 0:30 hour (Feature #101 (Closed): Distribute public test)
- Distributed test on project discord, other discord servers and via personal messages to specific testers.
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11:32 4:00 hours (Feature #100 (Closed): Prepare vertical slice for public testing)
- Prepped and ready. Although it is multiplayer instead of AI to save time.
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11:31 1:00 hour (Feature #103 (Closed): Create public test installer)
- Test installer created and uploader. The only difference is that it opens a browser with the survay after installation.
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09:46 0:15 hour (Feature #99 (Closed): Form a test group)
- Due to time contraints, there will only be 2 people testing officially.
2021-07-30
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20:41 0:20 hour (Feature #84 (Closed): Create a restaurant chairs and tables entites)
- chair - needs texture
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20:21 0:10 hour (Feature #84 (Closed): Create a restaurant chairs and tables entites)
- table - needs texture
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20:10 0:25 hour (Feature #83 (Closed): Create a fence entity)
- Crated a mesh.
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20:09 0:25 hour (Feature #83 (Closed): Create a fence entity)
- Created a mesh.
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18:39 2:00 hours (Feature #111 (In Progress): Bullet debug rendering)
- Troubleshooting and fixing tiny issues one by one. Putting this aside for now, it will be finished at a later date.
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18:31 0:10 hour (Feature #45 (Closed): Youtube channel administration)
- No business to handle here.
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18:30 0:15 hour (Feature #41 (Closed): Publish content on Youtube channel)
- Repackaged installed with new textures, then uploaded it to nextcloud release directory.
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18:29 0:45 hour (Feature #41 (Closed): Publish content on Youtube channel)
- Uploaded video to youtube and posted on twitter and Discord.
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15:50 1:00 hour (Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel)
- Also updated the game textures.
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15:50 2:30 hours (Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel)
- Made the video, as the subject line says.
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15:11 0:10 hour (Feature #86 (Closed): Create a tree entity)
- needs texture
2021-07-29
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23:48 0:20 hour (Feature #87 (Closed): Create a street light entity)
- needs texture
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14:10 0:45 hour (Feature #22 (Closed): Create and publish content on Twitter)
- Wrote and scheduled twitter posts during development.
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10:30 0:40 hour (Feature #89 (Closed): Create a park bench entity)
- needs texture
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09:37 1:30 hour (Feature #114 (Closed): Add a second player controlled hovercraft)
- Implemented the 2nd hovercraft and made it playable. Also moved the camera and turned it into a static camera.
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09:33 0:15 hour (Feature #113 (Closed): Implement an empty concave world)
- Implementing the concave world into the game.
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08:01 0:20 hour (Feature #113 (Closed): Implement an empty concave world)
- Created and exported.
2021-07-28
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21:52 6:00 hours (Feature #111 (In Progress): Bullet debug rendering)
- Planning, designing, implementing and troubleshooting. Almost done.
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18:17 0:15 hour (Feature #88 (Closed): Create a trash can entity)
- needs texture
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17:57 0:20 hour (Feature #90 (Closed): Create a garbage container entity)
- needs texture
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17:15 0:40 hour (Feature #108 (To do): Hovercraft concept art)
- needs texture
2021-07-27
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16:28 1:00 hour (Feature #109 (Closed): Implement static collision meshes)
- Troubleshooting issues with falling through geometry. Not fixed, adding a bug-issue to redmine now.
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13:07 1:30 hour (Feature #109 (Closed): Implement static collision meshes)
- Implementing static colliders, as another code-path inside the same class instead of splitting the class into a paren...
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09:54 0:10 hour (Feature #92 (Closed): Compile references for the detailed game world entities)
- Some collected, but ultimately skipped.
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09:54 0:15 hour (Feature #56 (Closed): Prepare 3D-sketch for export)
- Skipped the proper export. The city is now one single mesh.
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09:53 0:10 hour (Feature #43 (Closed): Youtube channel administration)
- No comments and very few views. Need more traffic. Should read some materials on youtube marketing.
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09:52 0:15 hour (Feature #39 (Closed): Publish content on Youtube channel)
- Uploaded to youtube and notified discord and twitter
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09:52 2:30 hours (Feature #35 (Closed): Plan, edit, voice over and render content for Youtube channel)
- Plan, write, plan visuals, install and configure kdenlive, create project in kdenlive, edit and render. Then also upl...
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09:50 1:30 hour (Feature #31 (Closed): Create content for Youtube channel)
- Taking screenshots, prepping the game for recording. Building OBS from source and installing peek for recording and c...
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09:49 1:00 hour (Feature #25 (Closed): Discuss on Twitter)
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09:49 2:00 hours (Feature #21 (Closed): Create and publish content on Twitter)
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09:48 1:00 hour (Feature #11 (Closed): Administration of Discord server)
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09:48 1:00 hour (Feature #7 (Closed): Publish announcements on Discord server)
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