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From 2021-07-19 to 2021-08-17

2021-08-03

20:42 2:00 hours (Feature #84 (Closed): Create a restaurant chairs and tables entites)
Prepped the asset, created the entity, uv-map and textures. And added some other entities. Fredrick Amnehagen
20:41 1:00 hour (Feature #83 (Closed): Create a fence entity)
Created the fence entity, and some others. Fredrick Amnehagen
11:35 0:30 hour (Feature #101 (Closed): Distribute public test)
Distributed test on project discord, other discord servers and via personal messages to specific testers. Fredrick Amnehagen
11:32 4:00 hours (Feature #100 (Closed): Prepare vertical slice for public testing)
Prepped and ready. Although it is multiplayer instead of AI to save time. Fredrick Amnehagen
11:31 1:00 hour (Feature #103 (Closed): Create public test installer)
Test installer created and uploader. The only difference is that it opens a browser with the survay after installation. Fredrick Amnehagen
09:46 0:15 hour (Feature #99 (Closed): Form a test group)
Due to time contraints, there will only be 2 people testing officially. Fredrick Amnehagen

2021-07-30

20:41 0:20 hour (Feature #84 (Closed): Create a restaurant chairs and tables entites)
chair - needs texture Jonathan Bernal
20:21 0:10 hour (Feature #84 (Closed): Create a restaurant chairs and tables entites)
table - needs texture Jonathan Bernal
20:10 0:25 hour (Feature #83 (Closed): Create a fence entity)
Crated a mesh. Jonathan Bernal
20:09 0:25 hour (Feature #83 (Closed): Create a fence entity)
Created a mesh. Jonathan Bernal
18:39 2:00 hours (Feature #111 (In Progress): Bullet debug rendering)
Troubleshooting and fixing tiny issues one by one. Putting this aside for now, it will be finished at a later date. Fredrick Amnehagen
18:31 0:10 hour (Feature #45 (Closed): Youtube channel administration)
No business to handle here. Fredrick Amnehagen
18:30 0:15 hour (Feature #41 (Closed): Publish content on Youtube channel)
Repackaged installed with new textures, then uploaded it to nextcloud release directory. Fredrick Amnehagen
18:29 0:45 hour (Feature #41 (Closed): Publish content on Youtube channel)
Uploaded video to youtube and posted on twitter and Discord. Fredrick Amnehagen
15:50 1:00 hour (Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel)
Also updated the game textures. Fredrick Amnehagen
15:50 2:30 hours (Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel)
Made the video, as the subject line says. Fredrick Amnehagen
15:11 0:10 hour (Feature #86 (Closed): Create a tree entity)
needs texture Jonathan Bernal

2021-07-29

23:48 0:20 hour (Feature #87 (Closed): Create a street light entity)
needs texture Jonathan Bernal
14:10 0:45 hour (Feature #22 (Closed): Create and publish content on Twitter)
Wrote and scheduled twitter posts during development. Fredrick Amnehagen
10:30 0:40 hour (Feature #89 (Closed): Create a park bench entity)
needs texture Jonathan Bernal
09:37 1:30 hour (Feature #114 (Closed): Add a second player controlled hovercraft)
Implemented the 2nd hovercraft and made it playable. Also moved the camera and turned it into a static camera. Fredrick Amnehagen
09:33 0:15 hour (Feature #113 (Closed): Implement an empty concave world)
Implementing the concave world into the game. Fredrick Amnehagen
08:01 0:20 hour (Feature #113 (Closed): Implement an empty concave world)
Created and exported. Fredrick Amnehagen

2021-07-28

21:52 6:00 hours (Feature #111 (In Progress): Bullet debug rendering)
Planning, designing, implementing and troubleshooting. Almost done. Fredrick Amnehagen
18:17 0:15 hour (Feature #88 (Closed): Create a trash can entity)
needs texture Jonathan Bernal
17:57 0:20 hour (Feature #90 (Closed): Create a garbage container entity)
needs texture Jonathan Bernal
17:15 0:40 hour (Feature #108 (To do): Hovercraft concept art)
needs texture Jonathan Bernal

2021-07-27

16:28 1:00 hour (Feature #109 (Closed): Implement static collision meshes)
Troubleshooting issues with falling through geometry. Not fixed, adding a bug-issue to redmine now. Fredrick Amnehagen
13:07 1:30 hour (Feature #109 (Closed): Implement static collision meshes)
Implementing static colliders, as another code-path inside the same class instead of splitting the class into a paren... Fredrick Amnehagen
09:54 0:10 hour (Feature #92 (Closed): Compile references for the detailed game world entities)
Some collected, but ultimately skipped. Fredrick Amnehagen
09:54 0:15 hour (Feature #56 (Closed): Prepare 3D-sketch for export)
Skipped the proper export. The city is now one single mesh. Fredrick Amnehagen
09:53 0:10 hour (Feature #43 (Closed): Youtube channel administration)
No comments and very few views. Need more traffic. Should read some materials on youtube marketing. Fredrick Amnehagen
09:52 0:15 hour (Feature #39 (Closed): Publish content on Youtube channel)
Uploaded to youtube and notified discord and twitter Fredrick Amnehagen
09:52 2:30 hours (Feature #35 (Closed): Plan, edit, voice over and render content for Youtube channel)
Plan, write, plan visuals, install and configure kdenlive, create project in kdenlive, edit and render. Then also upl... Fredrick Amnehagen
09:50 1:30 hour (Feature #31 (Closed): Create content for Youtube channel)
Taking screenshots, prepping the game for recording. Building OBS from source and installing peek for recording and c... Fredrick Amnehagen
09:49 1:00 hour (Feature #25 (Closed): Discuss on Twitter)
Fredrick Amnehagen
09:49 2:00 hours (Feature #21 (Closed): Create and publish content on Twitter)
Fredrick Amnehagen
09:48 1:00 hour (Feature #11 (Closed): Administration of Discord server)
Fredrick Amnehagen
09:48 1:00 hour (Feature #7 (Closed): Publish announcements on Discord server)
Fredrick Amnehagen

2021-07-24

22:31 1:30 hour (Feature #72 (Closed): Implement game systems)
The hovercraft has been implemented, so has a follow cam and the world. However the vehicle sometimes falls through t... Fredrick Amnehagen
18:00 0:30 hour (Feature #109 (Closed): Implement static collision meshes)
Important note, keep the objects large. Teeny tiny object may fall through geometry. Fredrick Amnehagen
17:59 1:30 hour (Feature #109 (Closed): Implement static collision meshes)
Debugged the code. The main issue was not using the correct file extension, ".becosps" Fredrick Amnehagen

2021-07-23

21:56 1:00 hour (Feature #72 (Closed): Implement game systems)
Prepared hovercraft and city files, and created a function for importing the popo-world. however the static collider ... Fredrick Amnehagen
18:21 8:00 hours (Feature #66 (Closed): Create project in Git and IDE)
Ended up reinstalling my entire system, installing all the software anew. The system is better this time around so th... Fredrick Amnehagen
18:18 0:30 hour (Feature #60 (Closed): Plan game systems)
Went through the current code and noted what needs to be done. I may hav to revisit this if the game development is p... Fredrick Amnehagen
18:17 1:00 hour (Feature #59 (Closed): Plan engine changes)
Went through the current code and noted what needs to be done. Fredrick Amnehagen
18:17 1:00 hour (Feature #58 (Closed): System Architecture)
Went through the current code and noted what needs to be done. Fredrick Amnehagen
13:43 1:00 hour (Feature #55 (Closed): Create a rough 3D-sketch)
entered the time for making the demo city. We're using that now. Fredrick Amnehagen

2021-07-22

12:12 0:20 hour (Feature #15 (Closed): Discussion in the Discord server)
Chatting in the gamejam discord. Fredrick Amnehagen

2021-07-20

15:05 0:30 hour (Feature #62 (Closed): Plan and design the Blender export system)
Drafted the exporter on paper using the new bcos format. Fredrick Amnehagen
14:40 0:30 hour (Feature #53 (Closed): Level draft)
Went over the references. Started sketching out roads, train tracks and interesting jumps and intersections. However,... Fredrick Amnehagen
14:21 0:20 hour (Feature #15 (Closed): Discussion in the Discord server)
Discussed in discord channels. Fredrick Amnehagen
14:19 1:30 hour (Feature #52 (Closed): References and Moodboard for level design)
Created a moodboard using google slides. It's in the google docs dir. https://docs.google.com/presentation/d/10YDkhmt... Fredrick Amnehagen

2021-07-19

23:23 4:00 hours (Bug #107 (Closed): Broken packages in la-devel-01)
Re-installed the entire OS on the development machine. The game builds and runs! Hurray! :) Fredrick Amnehagen
14:50 1:10 hour (Bug #107 (Closed): Broken packages in la-devel-01)
Built SDL and SDL_mixer from source. Removed SDL_image as a dep. SDL_mixer is still necessary since it is used to rea... Fredrick Amnehagen
11:20 0:15 hour (Bug #107 (Closed): Broken packages in la-devel-01)
Built SDL main and installed from source. This may have corrupted the current package-based install. Fredrick Amnehagen
10:38 4:00 hours (Bug #107 (Closed): Broken packages in la-devel-01)
Trying to fix the issue locally by manually installing packages and reading documentation. Every try takes while. Fredrick Amnehagen
09:31 1:00 hour (Feature #66 (Closed): Create project in Git and IDE)
Created the project in eclipse, it builds. It's just a bouncing cube at the moment. Fredrick Amnehagen
 

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