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From 2021-06-25 to 2021-07-24

2021-07-24

22:31 1:30 hour (Feature #72 (Closed): Implement game systems)
The hovercraft has been implemented, so has a follow cam and the world. However the vehicle sometimes falls through t... Fredrick Amnehagen
18:00 0:30 hour (Feature #109 (Closed): Implement static collision meshes)
Important note, keep the objects large. Teeny tiny object may fall through geometry. Fredrick Amnehagen
17:59 1:30 hour (Feature #109 (Closed): Implement static collision meshes)
Debugged the code. The main issue was not using the correct file extension, ".becosps" Fredrick Amnehagen

2021-07-23

21:56 1:00 hour (Feature #72 (Closed): Implement game systems)
Prepared hovercraft and city files, and created a function for importing the popo-world. however the static collider ... Fredrick Amnehagen
18:21 8:00 hours (Feature #66 (Closed): Create project in Git and IDE)
Ended up reinstalling my entire system, installing all the software anew. The system is better this time around so th... Fredrick Amnehagen
18:18 0:30 hour (Feature #60 (Closed): Plan game systems)
Went through the current code and noted what needs to be done. I may hav to revisit this if the game development is p... Fredrick Amnehagen
18:17 1:00 hour (Feature #59 (Closed): Plan engine changes)
Went through the current code and noted what needs to be done. Fredrick Amnehagen
18:17 1:00 hour (Feature #58 (Closed): System Architecture)
Went through the current code and noted what needs to be done. Fredrick Amnehagen
13:43 1:00 hour (Feature #55 (Closed): Create a rough 3D-sketch)
entered the time for making the demo city. We're using that now. Fredrick Amnehagen

2021-07-22

12:12 0:20 hour (Feature #15 (Closed): Discussion in the Discord server)
Chatting in the gamejam discord. Fredrick Amnehagen

2021-07-20

15:05 0:30 hour (Feature #62 (Closed): Plan and design the Blender export system)
Drafted the exporter on paper using the new bcos format. Fredrick Amnehagen
14:40 0:30 hour (Feature #53 (Closed): Level draft)
Went over the references. Started sketching out roads, train tracks and interesting jumps and intersections. However,... Fredrick Amnehagen
14:21 0:20 hour (Feature #15 (Closed): Discussion in the Discord server)
Discussed in discord channels. Fredrick Amnehagen
14:19 1:30 hour (Feature #52 (Closed): References and Moodboard for level design)
Created a moodboard using google slides. It's in the google docs dir. https://docs.google.com/presentation/d/10YDkhmt... Fredrick Amnehagen

2021-07-19

23:23 4:00 hours (Bug #107 (Closed): Broken packages in la-devel-01)
Re-installed the entire OS on the development machine. The game builds and runs! Hurray! :) Fredrick Amnehagen
14:50 1:10 hour (Bug #107 (Closed): Broken packages in la-devel-01)
Built SDL and SDL_mixer from source. Removed SDL_image as a dep. SDL_mixer is still necessary since it is used to rea... Fredrick Amnehagen
11:20 0:15 hour (Bug #107 (Closed): Broken packages in la-devel-01)
Built SDL main and installed from source. This may have corrupted the current package-based install. Fredrick Amnehagen
10:38 4:00 hours (Bug #107 (Closed): Broken packages in la-devel-01)
Trying to fix the issue locally by manually installing packages and reading documentation. Every try takes while. Fredrick Amnehagen
09:31 1:00 hour (Feature #66 (Closed): Create project in Git and IDE)
Created the project in eclipse, it builds. It's just a bouncing cube at the moment. Fredrick Amnehagen

2021-07-18

10:02 0:15 hour (Feature #31 (Closed): Create content for Youtube channel)
Recorded some video of my documentation progress. Fredrick Amnehagen

2021-07-17

22:41 1:00 hour (Feature #62 (Closed): Plan and design the Blender export system)
Created a document to have som documentation outside of a calc sheet. Updated the binary ecos file format to version ... Fredrick Amnehagen
20:57 0:20 hour (Feature #15 (Closed): Discussion in the Discord server)
Reading in the game jam discord. Fredrick Amnehagen
20:14 0:20 hour (Feature #48 (Closed): Actions and Feedback as well as Visualization)
Decided upon a top-down follow camera model. More details in the doc. Fredrick Amnehagen
18:37 0:15 hour (Feature #48 (Closed): Actions and Feedback as well as Visualization)
Created a general description of a gameplay mode in diagramme form. Next up, populating a copy of it with game specif... Fredrick Amnehagen
18:24 0:30 hour (Feature #48 (Closed): Actions and Feedback as well as Visualization)
Created document, https://docs.google.com/document/d/19AcHz8q6iTr9N86HdVZMRwo0lQQ5MtcL6YhowQ8XQlc/edit#, and diagramm... Fredrick Amnehagen
16:42 1:00 hour (Feature #105 (Closed): Join a gamejam)
Trying to find a matching game jam. Found one! I'll just have to make up a story or flavour text for the game that ma... Fredrick Amnehagen

2021-07-15

08:42 1:00 hour (Feature #78 (Closed): Compile references for 3D environment)
Gathered materials in the popo-escape-graphics repo. Fredrick Amnehagen

2021-07-14

22:53 0:30 hour (Feature #20 (Closed): Setup the Twitter account)
Prepared the account. Checked out other accounts and telemetry. Fredrick Amnehagen

2021-07-13

15:22 0:35 hour (Feature #5 (Closed): Create and configure Discord server)
Updated the old Discord server with some new channels and re-ordered the old ones. Fredrick Amnehagen
14:43 0:15 hour (Feature #30 (Closed): Create and configure Youtube channel)
The channel already exists, I just skimmed through some settings and analytics. I may need a new logo and banner in t... Fredrick Amnehagen
 

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