Activity
From 2021-06-16 to 2021-07-15
2021-07-15
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08:42 Feature #78 (Closed): Compile references for 3D environment
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08:42 Feature #78 (Resolved): Compile references for 3D environment
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08:42 Feature #78 (In Progress): Compile references for 3D environment
2021-07-14
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22:54 Feature #20 (Closed): Setup the Twitter account
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22:54 Feature #20 (Resolved): Setup the Twitter account
2021-07-13
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15:35 Feature #20 (In Progress): Setup the Twitter account
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15:23 Feature #5 (Closed): Create and configure Discord server
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15:22 Feature #5 (Resolved): Create and configure Discord server
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14:45 Feature #5 (In Progress): Create and configure Discord server
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15:23 Feature #30 (Closed): Create and configure Youtube channel
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14:44 Feature #30 (Resolved): Create and configure Youtube channel
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14:34 Feature #30 (In Progress): Create and configure Youtube channel
2021-07-12
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00:03 Feature #106 (To do): Send the game to the gamejam
- Prepare the distribution package.
Docs, installer and art.
Then send it in to the gamejam. -
00:02 Feature #105 (Closed): Join a gamejam
- Find and join a fitting gamejam.
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00:00 Feature #104 (To do): Create production installer
- Create the release-version windows installer.
Write and test the NSIS-script. -
00:00 Feature #103 (Closed): Create public test installer
- Create the release-version windows installer.
Write and test the NSIS-script. -
23:56 Feature #102 (To do): Gather and compile feedback from testing
- Gather feedback from the public testing survey and compile it down to categories.
Then perform the "handle feedback"... -
23:53 Feature #101 (Closed): Distribute public test
- Send out the test to the members of the test group.
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23:40 Feature #100 (Closed): Prepare vertical slice for public testing
- Prepare a test plan, testing instructions as well as a playable vertical slice.
Also provide the testers with a shor... -
23:38 Feature #99 (Closed): Form a test group
- Communicate that the project needs testers, then try to recruit a handful in order to have a few differing opinions.
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23:38 Feature #98 (To do): Public testing
- Parent task to public testing tasks.
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23:33 Feature #97 (To do): Handle feedback on sound
- Plan and implement changes, then export and implement into the game.
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23:25 Feature #96 (To do): Implement sound effects
- The game needs sound effects for immersion.
Create and implement some. -
23:22 Feature #95 (To do): Create background music loops
- Menus and the game needs music to set the mood.
Create bgm loops and implement into the game. -
23:20 Feature #94 (To do): Handle feedback on graphics
- Plan and implement changes into the level, then export and implement into the game.
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23:19 Feature #93 (Closed): Compile references for the detailed game world entities
- Continue to... Entities such as cars, buildings and the road.
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23:18 Feature #92 (Closed): Compile references for the detailed game world entities
- Entities such as cars, buildings and the road.
This is continued later in another task and sprint. -
23:13 Feature #91 (To do): Texturing the level
- Add some color to the world by texturing the entities.
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23:03 Feature #90 (Closed): Create a garbage container entity
- Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine. -
23:02 Feature #89 (Closed): Create a park bench entity
- Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine. -
23:02 Feature #88 (Closed): Create a trash can entity
- Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine. -
23:01 Feature #87 (Closed): Create a street light entity
- Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine. -
22:59 Feature #86 (Closed): Create a tree entity
- Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine. -
22:58 Feature #85 (Closed): Create a pile of papers entity
- Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine. -
22:57 Feature #84 (Closed): Create a restaurant chairs and tables entites
- Create a 3d-modeld, as a 3d-tiles.
Then place them in the game world, and export them into the game engine. -
22:56 Feature #83 (Closed): Create a fence entity
- Create a 3d-model of a fence. As a 3d-tile.
Then place it in the game world, and export it into the game engine. -
22:54 Feature #82 (To do): Create dynamic entities
- Dynamic game entities parent-task.
Entities that can be moved, could make sounds and could appear or dissapear. -
22:51 Feature #81 (Closed): Create the buildings
- Create the buildings as one object. One big mesh.
Since this is a very small world, this is entirely OK. -
22:50 Feature #80 (Closed): Create the road
- Create the road in one piece. No holes in the geometry, no puzzle pieces glued together in the importer. Just simle t...
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22:49 Feature #79 (Closed): Create static entities
- Create the entities that will not be rigid bodies, but in fact will never move. Static as in not moving, but still be...
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22:47 Feature #78 (Closed): Compile references for 3D environment
- Create a moodboard with notes of the environment design.
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22:44 Feature #77 (To do): Create game content
- A parent task for game art assets, exports and game entities.
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22:41 Feature #76 (To do): Handle feedback on programming
- Plan and implement changes into the system.
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22:19 Feature #75 (To do): Implement game systems
- Implement the plans for the level import system.
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22:18 Feature #74 (To do): Implement game systems
- Implement the plans for the level import system.
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22:18 Feature #73 (Closed): Implement game systems
- Implement the plans for the level import system.
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22:17 Feature #72 (Closed): Implement game systems
- Implement the plans for the level import system.
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22:15 Feature #71 (To do): Implement level import system
- Implement the plans for the level import system.
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22:13 Feature #70 (To do): Implement engine code changes
- Implement the planned changes into the game engine codebase.
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22:12 Feature #69 (To do): Implement engine code changes
- Implement the planned changes into the game engine codebase.
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22:12 Feature #68 (Closed): Implement engine code changes
- Implement the planned changes into the game engine codebase.
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22:11 Feature #67 (Closed): Implement engine code changes
- Implement the planned changes into the game engine codebase.
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22:09 Feature #66 (Closed): Create project in Git and IDE
- Create the project from an ecos project template, or base it off of another project. Set it up in git and eclipse.
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22:07 Feature #65 (To do): Implementation - From design to code
- This is the big implementation parent task.
The implementation of the engine changes and the game systems. -
22:05 Feature #64 (To do): Plan and design the game import system
- Plan and design the system. It will be implemented in the game implementation tasks.
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21:59 Feature #63 (Closed): Implement the Blender level export system
- Using the plans and design, implement the system in code.
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21:58 Feature #62 (Closed): Plan and design the Blender export system
- List necessary features, then make a draft of the system on paper (digital).
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21:56 Feature #61 (To do): Import-Export systems
- The game's content pipeline needs to be planned and implemented.
Perform the sub-tasks to whip one up. -
21:54 Feature #60 (Closed): Plan game systems
- Plan and design the architecture of the game-specific systems.
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21:53 Feature #59 (Closed): Plan engine changes
- Open the code and check for engine changes that need to be implemented to support this game.
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21:51 Feature #58 (Closed): System Architecture
- Engine and Game system arcitechture for programming.
Perform the sub-tasks. -
21:49 Feature #57 (To do): Handle feedback on level design
- Plan and implement changes into the level, then export and implement into the game.
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21:45 Feature #56 (Closed): Prepare 3D-sketch for export
- Take the previously create 3D-sketch and the instructions from the exporter and prepare it for export.
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21:31 Feature #55 (Closed): Create a rough 3D-sketch
- Create a rough 3D-sketch with planes, cuboids, cylinders and spheres.
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21:29 Feature #54 (Closed): Create a game world
- Players need a world to play in.
Perform the sub-tasks to create one. -
21:26 Feature #53 (Closed): Level draft
- Using the references and moodboard as well as notes from level design books and other sources, create a level draft i...
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21:23 Feature #52 (Closed): References and Moodboard for level design
- Compile reference materials and a moodboard for level design.
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21:20 Feature #51 (Closed): Level design
- The game needs a level. Do some level design in the sub-tasks.
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21:18 Feature #50 (To do): Handle feedback on game design
- Investigate what could be better with the time given, using the feedback from testing.
Implement the changes in the ... -
21:15 Feature #49 (To do): Design iteration
- Iterate on the game design choices.
Investigate what could be better with the time given, using your own opinions.... -
21:12 Feature #48 (Closed): Actions and Feedback as well as Visualization
- Plan selection of player actions and player feedback (interaction) as well as visualization.
Check the books, add th... -
21:10 Feature #47 (To do): Game Mechanics Design
- Overall game design.
Check the books and perform the sub-tasks. -
21:05 Feature #46 (To do): Youtube channel administration
- Check the comments, answer, hide, show comments and collect feedback.
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21:05 Feature #45 (Closed): Youtube channel administration
- Check the comments, answer, hide, show comments and collect feedback.
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21:05 Feature #44 (To do): Youtube channel administration
- Check the comments, answer, hide, show comments and collect feedback.
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21:05 Feature #43 (Closed): Youtube channel administration
- Check the comments, answer, hide, show comments and collect feedback.
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21:03 Feature #42 (To do): Publish content on Youtube channel
- When the content has been created, publish it on the channel.
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21:03 Feature #41 (Closed): Publish content on Youtube channel
- When the content has been created, publish it on the channel.
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21:03 Feature #40 (To do): Publish content on Youtube channel
- When the content has been created, publish it on the channel.
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21:03 Feature #39 (Closed): Publish content on Youtube channel
- When the content has been created, publish it on the channel.
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21:02 Feature #38 (To do): Plan, edit, voice over and render content for Youtube channel
- Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi... -
21:02 Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel
- Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi... -
21:01 Feature #36 (To do): Plan, edit, voice over and render content for Youtube channel
- Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi... -
21:01 Feature #35 (Closed): Plan, edit, voice over and render content for Youtube channel
- Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi... -
20:58 Feature #34 (To do): Create content for Youtube channel
- Notes, screenshots and recordings; gifs and video.
Do this while working using OBS. -
20:58 Feature #33 (To do): Create content for Youtube channel
- Notes, screenshots and recordings; gifs and video.
Do this while working using OBS. -
20:58 Feature #32 (Closed): Create content for Youtube channel
- Notes, screenshots and recordings; gifs and video.
Do this while working using OBS. -
20:58 Feature #31 (Closed): Create content for Youtube channel
- Notes, screenshots and recordings; gifs and video.
Do this while working using OBS. -
20:56 Feature #30 (Closed): Create and configure Youtube channel
- Create the home for the project videos.
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20:54 Feature #29 (To do): Maintain Youtube channel
- The project needs a youtube channel for video logs and more.
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19:06 Feature #28 (To do): Discuss on Twitter
- Answer questions or ask questions on Twitter. Be part of the community.
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19:06 Feature #27 (To do): Discuss on Twitter
- Answer questions or ask questions on Twitter. Be part of the community.
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19:06 Feature #26 (Closed): Discuss on Twitter
- Answer questions or ask questions on Twitter. Be part of the community.
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19:06 Feature #25 (Closed): Discuss on Twitter
- Answer questions or ask questions on Twitter. Be part of the community.
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19:05 Feature #24 (To do): Create and publish content on Twitter
- Create content with screenshots, videos and text from the game dev process.
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19:04 Feature #23 (To do): Create and publish content on Twitter
- Create content with screenshots, videos and text from the game dev process.
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19:04 Feature #22 (Closed): Create and publish content on Twitter
- Create content with screenshots, videos and text from the game dev process.
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19:04 Feature #21 (Closed): Create and publish content on Twitter
- Create content with screenshots, videos and text from the game dev process.
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19:02 Feature #20 (Closed): Setup the Twitter account
- Make any changes necessary for the project.
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19:01 Feature #19 (To do): Maintain Twitter micro-blog
- Publish news on the LoopAware twitter account, and other maintanence.
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18:55 Feature #18 (To do): Discussion in the Discord server
- Be part of the community.
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18:55 Feature #17 (To do): Discussion in the Discord server
- Be part of the community.
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18:55 Feature #16 (Closed): Discussion in the Discord server
- Be part of the community.
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18:55 Feature #15 (Closed): Discussion in the Discord server
- Be part of the community.
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18:53 Feature #14 (To do): Administration of Discord server
- Manage the server, channels, config, kick users, etc...
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18:53 Feature #13 (To do): Administration of Discord server
- Manage the server, channels, config, kick users, etc...
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18:53 Feature #12 (Closed): Administration of Discord server
- Manage the server, channels, config, kick users, etc...
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18:52 Feature #11 (Closed): Administration of Discord server
- Manage the server, channels, config, kick users, etc...
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18:50 Feature #10 (To do): Publish announcements on Discord server
- Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text. -
18:50 Feature #9 (To do): Publish announcements on Discord server
- Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text. -
18:50 Feature #8 (Closed): Publish announcements on Discord server
- Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text. -
18:50 Feature #7 (Closed): Publish announcements on Discord server
- Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text. -
18:47 Feature #6 (To do): Maintain Discord Server
- See sub-tasks for specific info.
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18:19 Feature #5 (Closed): Create and configure Discord server
- We need a community site for the project.
Create and configure Discord server with some categories and rules.
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