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From 2021-06-15 to 2021-07-14

2021-07-14

22:54 Feature #20 (Closed): Setup the Twitter account
Fredrick Amnehagen
22:54 Feature #20 (Resolved): Setup the Twitter account
Fredrick Amnehagen

2021-07-13

15:35 Feature #20 (In Progress): Setup the Twitter account
Fredrick Amnehagen
15:23 Feature #5 (Closed): Create and configure Discord server
Fredrick Amnehagen
15:22 Feature #5 (Resolved): Create and configure Discord server
Fredrick Amnehagen
14:45 Feature #5 (In Progress): Create and configure Discord server
Fredrick Amnehagen
15:23 Feature #30 (Closed): Create and configure Youtube channel
Fredrick Amnehagen
14:44 Feature #30 (Resolved): Create and configure Youtube channel
Fredrick Amnehagen
14:34 Feature #30 (In Progress): Create and configure Youtube channel
Fredrick Amnehagen

2021-07-12

00:03 Feature #106 (To do): Send the game to the gamejam
Prepare the distribution package.
Docs, installer and art.
Then send it in to the gamejam.
Fredrick Amnehagen
00:02 Feature #105 (Closed): Join a gamejam
Find and join a fitting gamejam. Fredrick Amnehagen
00:00 Feature #104 (To do): Create production installer
Create the release-version windows installer.
Write and test the NSIS-script.
Fredrick Amnehagen
00:00 Feature #103 (Closed): Create public test installer
Create the release-version windows installer.
Write and test the NSIS-script.
Fredrick Amnehagen
23:56 Feature #102 (To do): Gather and compile feedback from testing
Gather feedback from the public testing survey and compile it down to categories.
Then perform the "handle feedback"...
Fredrick Amnehagen
23:53 Feature #101 (Closed): Distribute public test
Send out the test to the members of the test group. Fredrick Amnehagen
23:40 Feature #100 (Closed): Prepare vertical slice for public testing
Prepare a test plan, testing instructions as well as a playable vertical slice.
Also provide the testers with a shor...
Fredrick Amnehagen
23:38 Feature #99 (Closed): Form a test group
Communicate that the project needs testers, then try to recruit a handful in order to have a few differing opinions. Fredrick Amnehagen
23:38 Feature #98 (To do): Public testing
Parent task to public testing tasks. Fredrick Amnehagen
23:33 Feature #97 (To do): Handle feedback on sound
Plan and implement changes, then export and implement into the game. Fredrick Amnehagen
23:25 Feature #96 (To do): Implement sound effects
The game needs sound effects for immersion.
Create and implement some.
Fredrick Amnehagen
23:22 Feature #95 (To do): Create background music loops
Menus and the game needs music to set the mood.
Create bgm loops and implement into the game.
Fredrick Amnehagen
23:20 Feature #94 (To do): Handle feedback on graphics
Plan and implement changes into the level, then export and implement into the game. Fredrick Amnehagen
23:19 Feature #93 (Closed): Compile references for the detailed game world entities
Continue to... Entities such as cars, buildings and the road.
Fredrick Amnehagen
23:18 Feature #92 (Closed): Compile references for the detailed game world entities
Entities such as cars, buildings and the road.
This is continued later in another task and sprint.
Fredrick Amnehagen
23:13 Feature #91 (To do): Texturing the level
Add some color to the world by texturing the entities. Fredrick Amnehagen
23:03 Feature #90 (Closed): Create a garbage container entity
Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine.
Fredrick Amnehagen
23:02 Feature #89 (Closed): Create a park bench entity
Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine.
Fredrick Amnehagen
23:02 Feature #88 (Closed): Create a trash can entity
Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine.
Fredrick Amnehagen
23:01 Feature #87 (Closed): Create a street light entity
Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine.
Fredrick Amnehagen
22:59 Feature #86 (Closed): Create a tree entity
Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine.
Fredrick Amnehagen
22:58 Feature #85 (Closed): Create a pile of papers entity
Create a 3d-model, as a 3d-tile.
Then place it in the game world, and export it into the game engine.
Fredrick Amnehagen
22:57 Feature #84 (Closed): Create a restaurant chairs and tables entites
Create a 3d-modeld, as a 3d-tiles.
Then place them in the game world, and export them into the game engine.
Fredrick Amnehagen
22:56 Feature #83 (Closed): Create a fence entity
Create a 3d-model of a fence. As a 3d-tile.
Then place it in the game world, and export it into the game engine.
Fredrick Amnehagen
22:54 Feature #82 (To do): Create dynamic entities
Dynamic game entities parent-task.
Entities that can be moved, could make sounds and could appear or dissapear.
Fredrick Amnehagen
22:51 Feature #81 (Closed): Create the buildings
Create the buildings as one object. One big mesh.
Since this is a very small world, this is entirely OK.
Fredrick Amnehagen
22:50 Feature #80 (Closed): Create the road
Create the road in one piece. No holes in the geometry, no puzzle pieces glued together in the importer. Just simle t... Fredrick Amnehagen
22:49 Feature #79 (Closed): Create static entities
Create the entities that will not be rigid bodies, but in fact will never move. Static as in not moving, but still be... Fredrick Amnehagen
22:47 Feature #78 (Closed): Compile references for 3D environment
Create a moodboard with notes of the environment design. Fredrick Amnehagen
22:44 Feature #77 (To do): Create game content
A parent task for game art assets, exports and game entities. Fredrick Amnehagen
22:41 Feature #76 (To do): Handle feedback on programming
Plan and implement changes into the system. Fredrick Amnehagen
22:19 Feature #75 (To do): Implement game systems
Implement the plans for the level import system. Fredrick Amnehagen
22:18 Feature #74 (To do): Implement game systems
Implement the plans for the level import system. Fredrick Amnehagen
22:18 Feature #73 (Closed): Implement game systems
Implement the plans for the level import system. Fredrick Amnehagen
22:17 Feature #72 (Closed): Implement game systems
Implement the plans for the level import system. Fredrick Amnehagen
22:15 Feature #71 (To do): Implement level import system
Implement the plans for the level import system. Fredrick Amnehagen
22:13 Feature #70 (To do): Implement engine code changes
Implement the planned changes into the game engine codebase. Fredrick Amnehagen
22:12 Feature #69 (To do): Implement engine code changes
Implement the planned changes into the game engine codebase. Fredrick Amnehagen
22:12 Feature #68 (Closed): Implement engine code changes
Implement the planned changes into the game engine codebase. Fredrick Amnehagen
22:11 Feature #67 (Closed): Implement engine code changes
Implement the planned changes into the game engine codebase. Fredrick Amnehagen
22:09 Feature #66 (Closed): Create project in Git and IDE
Create the project from an ecos project template, or base it off of another project. Set it up in git and eclipse. Fredrick Amnehagen
22:07 Feature #65 (To do): Implementation - From design to code
This is the big implementation parent task.
The implementation of the engine changes and the game systems.
Fredrick Amnehagen
22:05 Feature #64 (To do): Plan and design the game import system
Plan and design the system. It will be implemented in the game implementation tasks. Fredrick Amnehagen
21:59 Feature #63 (Closed): Implement the Blender level export system
Using the plans and design, implement the system in code. Fredrick Amnehagen
21:58 Feature #62 (Closed): Plan and design the Blender export system
List necessary features, then make a draft of the system on paper (digital). Fredrick Amnehagen
21:56 Feature #61 (To do): Import-Export systems
The game's content pipeline needs to be planned and implemented.
Perform the sub-tasks to whip one up.
Fredrick Amnehagen
21:54 Feature #60 (Closed): Plan game systems
Plan and design the architecture of the game-specific systems. Fredrick Amnehagen
21:53 Feature #59 (Closed): Plan engine changes
Open the code and check for engine changes that need to be implemented to support this game. Fredrick Amnehagen
21:51 Feature #58 (Closed): System Architecture
Engine and Game system arcitechture for programming.
Perform the sub-tasks.
Fredrick Amnehagen
21:49 Feature #57 (To do): Handle feedback on level design
Plan and implement changes into the level, then export and implement into the game. Fredrick Amnehagen
21:45 Feature #56 (Closed): Prepare 3D-sketch for export
Take the previously create 3D-sketch and the instructions from the exporter and prepare it for export. Fredrick Amnehagen
21:31 Feature #55 (Closed): Create a rough 3D-sketch
Create a rough 3D-sketch with planes, cuboids, cylinders and spheres. Fredrick Amnehagen
21:29 Feature #54 (Closed): Create a game world
Players need a world to play in.
Perform the sub-tasks to create one.
Fredrick Amnehagen
21:26 Feature #53 (Closed): Level draft
Using the references and moodboard as well as notes from level design books and other sources, create a level draft i... Fredrick Amnehagen
21:23 Feature #52 (Closed): References and Moodboard for level design
Compile reference materials and a moodboard for level design. Fredrick Amnehagen
21:20 Feature #51 (Closed): Level design
The game needs a level. Do some level design in the sub-tasks. Fredrick Amnehagen
21:18 Feature #50 (To do): Handle feedback on game design
Investigate what could be better with the time given, using the feedback from testing.
Implement the changes in the ...
Fredrick Amnehagen
21:15 Feature #49 (To do): Design iteration
Iterate on the game design choices.
Investigate what could be better with the time given, using your own opinions....
Fredrick Amnehagen
21:12 Feature #48 (Closed): Actions and Feedback as well as Visualization
Plan selection of player actions and player feedback (interaction) as well as visualization.
Check the books, add th...
Fredrick Amnehagen
21:10 Feature #47 (To do): Game Mechanics Design
Overall game design.
Check the books and perform the sub-tasks.
Fredrick Amnehagen
21:05 Feature #46 (To do): Youtube channel administration
Check the comments, answer, hide, show comments and collect feedback. Fredrick Amnehagen
21:05 Feature #45 (Closed): Youtube channel administration
Check the comments, answer, hide, show comments and collect feedback. Fredrick Amnehagen
21:05 Feature #44 (To do): Youtube channel administration
Check the comments, answer, hide, show comments and collect feedback. Fredrick Amnehagen
21:05 Feature #43 (Closed): Youtube channel administration
Check the comments, answer, hide, show comments and collect feedback. Fredrick Amnehagen
21:03 Feature #42 (To do): Publish content on Youtube channel
When the content has been created, publish it on the channel. Fredrick Amnehagen
21:03 Feature #41 (Closed): Publish content on Youtube channel
When the content has been created, publish it on the channel. Fredrick Amnehagen
21:03 Feature #40 (To do): Publish content on Youtube channel
When the content has been created, publish it on the channel. Fredrick Amnehagen
21:03 Feature #39 (Closed): Publish content on Youtube channel
When the content has been created, publish it on the channel. Fredrick Amnehagen
21:02 Feature #38 (To do): Plan, edit, voice over and render content for Youtube channel
Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi...
Fredrick Amnehagen
21:02 Feature #37 (Closed): Plan, edit, voice over and render content for Youtube channel
Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi...
Fredrick Amnehagen
21:01 Feature #36 (To do): Plan, edit, voice over and render content for Youtube channel
Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi...
Fredrick Amnehagen
21:01 Feature #35 (Closed): Plan, edit, voice over and render content for Youtube channel
Generate weekly content for the youtube video reports.
Use the notes and captured media to create the video with voi...
Fredrick Amnehagen
20:58 Feature #34 (To do): Create content for Youtube channel
Notes, screenshots and recordings; gifs and video.
Do this while working using OBS.
Fredrick Amnehagen
20:58 Feature #33 (To do): Create content for Youtube channel
Notes, screenshots and recordings; gifs and video.
Do this while working using OBS.
Fredrick Amnehagen
20:58 Feature #32 (Closed): Create content for Youtube channel
Notes, screenshots and recordings; gifs and video.
Do this while working using OBS.
Fredrick Amnehagen
20:58 Feature #31 (Closed): Create content for Youtube channel
Notes, screenshots and recordings; gifs and video.
Do this while working using OBS.
Fredrick Amnehagen
20:56 Feature #30 (Closed): Create and configure Youtube channel
Create the home for the project videos. Fredrick Amnehagen
20:54 Feature #29 (To do): Maintain Youtube channel
The project needs a youtube channel for video logs and more. Fredrick Amnehagen
19:06 Feature #28 (To do): Discuss on Twitter
Answer questions or ask questions on Twitter. Be part of the community. Fredrick Amnehagen
19:06 Feature #27 (To do): Discuss on Twitter
Answer questions or ask questions on Twitter. Be part of the community. Fredrick Amnehagen
19:06 Feature #26 (Closed): Discuss on Twitter
Answer questions or ask questions on Twitter. Be part of the community. Fredrick Amnehagen
19:06 Feature #25 (Closed): Discuss on Twitter
Answer questions or ask questions on Twitter. Be part of the community. Fredrick Amnehagen
19:05 Feature #24 (To do): Create and publish content on Twitter
Create content with screenshots, videos and text from the game dev process. Fredrick Amnehagen
19:04 Feature #23 (To do): Create and publish content on Twitter
Create content with screenshots, videos and text from the game dev process. Fredrick Amnehagen
19:04 Feature #22 (Closed): Create and publish content on Twitter
Create content with screenshots, videos and text from the game dev process. Fredrick Amnehagen
19:04 Feature #21 (Closed): Create and publish content on Twitter
Create content with screenshots, videos and text from the game dev process. Fredrick Amnehagen
19:02 Feature #20 (Closed): Setup the Twitter account
Make any changes necessary for the project. Fredrick Amnehagen
19:01 Feature #19 (To do): Maintain Twitter micro-blog
Publish news on the LoopAware twitter account, and other maintanence. Fredrick Amnehagen
18:55 Feature #18 (To do): Discussion in the Discord server
Be part of the community. Fredrick Amnehagen
18:55 Feature #17 (To do): Discussion in the Discord server
Be part of the community. Fredrick Amnehagen
18:55 Feature #16 (Closed): Discussion in the Discord server
Be part of the community. Fredrick Amnehagen
18:55 Feature #15 (Closed): Discussion in the Discord server
Be part of the community. Fredrick Amnehagen
18:53 Feature #14 (To do): Administration of Discord server
Manage the server, channels, config, kick users, etc... Fredrick Amnehagen
18:53 Feature #13 (To do): Administration of Discord server
Manage the server, channels, config, kick users, etc... Fredrick Amnehagen
18:53 Feature #12 (Closed): Administration of Discord server
Manage the server, channels, config, kick users, etc... Fredrick Amnehagen
18:52 Feature #11 (Closed): Administration of Discord server
Manage the server, channels, config, kick users, etc... Fredrick Amnehagen
18:50 Feature #10 (To do): Publish announcements on Discord server
Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text.
Fredrick Amnehagen
18:50 Feature #9 (To do): Publish announcements on Discord server
Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text.
Fredrick Amnehagen
18:50 Feature #8 (Closed): Publish announcements on Discord server
Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text.
Fredrick Amnehagen
18:50 Feature #7 (Closed): Publish announcements on Discord server
Post weekly, or more, updates on the Discord server.
Link to youtube, longer version of Twitter text.
Fredrick Amnehagen
18:47 Feature #6 (To do): Maintain Discord Server
See sub-tasks for specific info. Fredrick Amnehagen
18:19 Feature #5 (Closed): Create and configure Discord server
We need a community site for the project.
Create and configure Discord server with some categories and rules.
Fredrick Amnehagen
 

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